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Microsoft MTA: Gaming Development Fundamentals follows objectives published by Microsoft, so preparation should stay aligned with the official outline. Actual4dump organizes 153 98-374 practice questions around those exam areas to support focused review.

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Microsoft 98-374 Exam Overview:

Certification Vendor:Microsoft
Exam Name:MTA: Gaming Development Fundamentals
Exam Number:98-374
Related Certifications:MTA: Web Development Fundamentals (98-363)
MTA: HTML5 App Development Fundamentals (98-375)
MTA: Mobile Development Fundamentals (98-373)
MTA: Software Development Fundamentals (98-361)
Exam Format:Scenario Based, Drag & Drop, Multiple Choice
Exam Price:Listed via Pearson VUE (varies by region)
Real Exam Qty:Approximately 40–60 (varies by test form)
Available Languages:French, Japanese, Chinese (Simplified), German, Korean, Italian, Spanish, English, Portuguese (Brazil), Chinese (Traditional), Russian
Exam Duration:Approximately 45–60 (typical for MTA exams)
Sample Questions: DOWNLOAD DEMO
Exam Way:Onsite at Pearson VUE, Online proctored where available
Pre Condition:No formal prerequisites; intended for those new to game development with some hands-on experience recommended.
Official Syllabus URL:https://learn.microsoft.com/en-us/certifications/mta/

Microsoft 98-374 Exam Syllabus Topics:

SectionObjectives
Topic 1: Understand Graphics- Understand rendering engines
- Plan for game state (scene hierarchy, game loop, graphics pipeline)
Topic 2: Understand Hardware- Manage game performance
- Understand game platforms
- Choose an output device
- Choose an input device
- Work with the network
Topic 3: Understand Animation- Animate basic characters
Topic 4: Understand Game Design- Design the user interface
- Work with XNA
- Differentiate among game genres
- Understand player motivation
- Capture user data
- Differentiate among game types
- Understand components

Microsoft 98-374 Exam Questions Answered

The 98-374 exam leads to the MTA certification from Microsoft. It is positioned at the Fundamentals level. The exam validates the knowledge and skills expected of candidates preparing for Microsoft MTA: Gaming Development Fundamentals.

Related certifications include:

  • MTA: Software Development Fundamentals (98-361)
  • MTA: Web Development Fundamentals (98-363)
  • MTA: Mobile Development Fundamentals (98-373)
  • MTA: HTML5 App Development Fundamentals (98-375)

The 98-374 exam includes Approximately 40–60 (varies by test form) questions and allows Approximately 45–60 (typical for MTA exams). Before test day, divide the available time by the number of questions in a timed practice set to establish a steady per-question pace. If a difficult item starts consuming too much time, mark it for review and move forward instead of losing momentum. A full timed practice session can help you decide when to move on, when to return, and how much buffer to reserve for a final check.

No formal prerequisites; intended for those new to game development with some hands-on experience recommended.

Eligibility rules can change, so confirm the current requirements on the official exam page before registering.

Yes. Actual4dump provides a free PDF demo so you can review the format, question style, and answer quality before placing an order. Your purchase includes 365 days of free updates, and expired products can receive continued update service at a 50% discount.

If you purchase the corresponding 98-374 preparation material and do not pass that exam within 60 days of purchase, you may apply for a full refund under the 100% Money Back Guarantee. The request requires a scanned exam enrollment slip and the official Score Report PDF, submitted within two days after the exam. Eligible requests are processed within seven days.

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The current 98-374 outline is organized into 4 top-level domains. The first listed areas include:

  • Understand Animation
  • Understand Graphics
  • Understand Hardware

Review the Exam Topics section above for the complete outline and any nested subtopics.

Microsoft MTA: Gaming Development Fundamentals Sample Questions:

Question 1

What are the two most common game-play attributes found in a social networking game? (Choose two.)

A. Interaction with known friends
B. Invitation to others to play online
C. Photo-realistic game characters
D. Support for offline single-player game-play


Question 2

Which technique is responsible for handling animations, detecting input, and rendering scenes?

A. A linked list.
B. A graphic shader.
C. A linear structure.
D. A main loop.


Question 3

You are programming a game that perfectly features elastic collision. A red ball is traveling
along the x-axis with a speed of +5 and a blue ball is traveling along the x-axis with a speed of -5. There is no motion on any other axis. Each ball has identical mass. They collide with the center of each ball perfectly aligned with the other.
What reaction motion should you expect after the collision?

A. Both balls stop, and there is no more motion.
B. The red ball begins moving along the x-axis at a speed of -5, and the blue ball begins moving along the x-axis at a speed of + 5.
C. The red ball stops, and the blue ball begins moving at a speed of +10 along the x-axis.
D. Both balls begin moving along the y-axis at a speed of -S.


Question 4

Which formula should you use to find the distance between the two points (xl, yl, zl) and (x2, y2, z2) in 3D space?

A. Option B
B. Option C
C. Option A
D. Option D


Question 5

Which term refers to the stored value of a particular property or properties of a 3D model at a specific point in an animation timeline?

A. Frame
B. Timeline point
C. interpolation
D. Keyframe


Solutions:

Question 1
Answer: A,B
Question 2
Answer: D
Question 3
Answer: B
Question 4
Answer: A
Question 5
Answer: D

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